These snacks for children were developed in consideration of their chewing ability and development of dexterity. They offer a wide spectrum of taste experience and support the children’s brain development. So far, snacks only allowed for functionality; now the packaging design takes over a pedagogical task – in the form of the “Pentomino” game. After a snack has been eaten the packaging can be used as an educational toy. At the same time the importance of recycling is communicated.
design : Kang Hyung-Mo, Eu Jung-Kyu, Kwon Jin-Ki, Seoul
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